Tuesday, June 14, 2011

Heroic Action Table


One model per game per side can receive one upgrade from the following chart. The models or model will be agreed upon by the two players. This is to reward a model who held out against all odds while cutting a bloody swath through his enemies or a vehicle that leaves only carnage in his wake. Not every game will produce a model or models to make a HAT roll.

The following chart was a collaboration of the group and spearheaded by Mike. He took all ideas and put them to paper. He also has a blog: http://myspacewolves.blogspot.com/

RULES:

- These special rules cannot be given to a named character.

- Must be agreed upon by the two opponents.

- Player is responsible for remembering bonus and must have it written down.

- Must be rolled following game.

- All rolls are final.

Shooting HAT:

The shooting bonuses are given to a model for outstanding accuracy on the battlefield. Each character may not stack any of the abilities on Chart 1. If you roll the same ability on the Chart 1 that your character already has, re-roll. Once the character has all the abilities from Chart 1 they can choose any ability on Chart 2.

Chart One:

Dice Roll Ability

1 – 2 +1 to BS

3 – 4 +1 to number of shots (ie Assault 2 becomes Assault 3)

5 – 6 One re-rolled miss per game

Chart Two:

Ability

Relentless (Model only)

Tank Hunter (Model only)

Night Visions (Character and Squad

Survival HAT:

Acknowledge by my scars and not my medals. Each character may not stack any of the abilities on Chart 1. If you roll the same ability on the Chart 1 that your character already has, re-roll. Once the character has all the abilities from Chart 1 they can choose any ability on Chart 2.

Chart One:

Dice Roll Ability

1 – 2 +1 to T

3 – 4 +1 to W

5 – 6 One re-rolled armor save per game

Chart Two:

Ability

Feel no Pain (Model only)

Counter Attack (Model only)

Stubborn (Character and Squad)

Close Combat HAT:

Killing on the battlefield brings renown across the stars. Each character may not stack any of the abilities on Chart 1. If you roll the same ability on the Chart 1 that your character already has, re-roll. Once the character has all the abilities from Chart 1 they can choose any ability on Chart 2.

Chart One:

Dice Roll Ability

1 – 2 +1 to WS

3 – 4 +1 to S

5 – 6 +1 to A

Chart Two:

Ability

Furious Charge (Model only)

Preferred Enemy (Model only)

Stubborn (Character and Squad)

Vehicles HAT:

Vehicles are a major part on any army. To show their prowess and renown, they may select any piece of wargear or power of the machine sprit off their list in their codex for no additional cost. No vehicle may have more than three upgrades.

These abilities are not supposed to be game breaking but to add flavor to your games. These are supposed to be fun and that is why we decided to use the Universal Special Rules from the 40k rule book. It is a blast for you and your gaming group to track the deeds of your warriors. This is meant to add another layer to your games and campaigns.

-Kyle

2 comments:

  1. Very cool idea and by making it 'model' in no way over powered but does enough to make it very cool while adding that something extra to a model that has gone above and beyond.

    Consider this idea stolen ;)

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  2. Whoever thought this up was a genius... wait that was me! :)

    ReplyDelete